[amsat-bb] Re: Re-emerging into First Life
Bill Ress
bill at hsmicrowave.com
Thu Mar 1 12:50:54 PST 2007
Emily - - - - -Glad to see you're up and about. I was "very" concerned
about your absence. You've been missed!!!
Second Life sounds like a very worthy endeavor. I haven't heard about it
but your endorsement is good enough for me.
Go for it!!! Goodness knows we need some young blood and you're right -
the younger troops march to a very different drum beat than us "Project
Oscar" veterans.
Best regards...Bill - N6GHz
Emily Clarke wrote:
> There were a lot of concerns recently about where I have been, my
> visible participation in AMSAT, health etc. I should have probably
> notified the members sooner and I want to take this opportunity to
> apologize for that. However email being what it is, during and after
> the Christmas holidays so much email piled up I was overwhelmed and
> the thought of reading through 100's if not 1000's of emails was a
> bit intimidating. During January I was not in the best of health
> which exacerbated the situation and this continued into February. As
> March is upon us, my health is improving and I should be back to 100% soon.
>
> As many of you know, I have not been involved in AMSAT as long as
> many of you, though once I became involved I devoted much time to
> it. During that time I've mostly focused on three things -
> education, training and information dissemination. I have and still
> feel these are the cornerstones of what we need to keep the
> organization alive. However one thing that happened shortly after
> the launch of the redesigned website troubled me, and I'd like to
> take a moment to share it with you.
>
> The AMSAT website is a conventional website, that is, it is built
> with conventional tools that doesn't stress the average user of the
> website to upgrade computers,etc. There is a minimal amount of
> "advanced" technology, and much was done to address browser
> compatibility issues as they arose. However doing so drained time
> and effort from development that would otherwise move things forward
> - it complicates the testing cycle, diverts attention and inhibits
> our ability to provide new services.
>
> Shortly after launch, someone I hold in good counsel took a
> middle-schooler to the website. The feedback was not good -
> basically the reaction was along the line of "there's no animation -
> where are things that will catch the eye" (though some of the
> criticism I wouldn't even repeat here). What I took away from that
> conversation was that we aren't reaching outward to a new generation,
> we are looking inward to an old. No surprise, I'm not young
> myself. However in the age where something like 85% of kids in the
> US own or have access to XBox360's and Playstations, it is no
> surprise to me that they will be looking for far more to stimulate
> their interest in most any subject than a conventional website can
> provide. This was certainly troubling and stuck with me for a long time.
>
> After chairing the symposium I decided to finally have some long
> overdue down time to relax and do some research. Beginning around
> the 15th of December I started to look at this problem - how can we
> build something that will reach out in the next level of technology
> to a younger demographic. One answer I found was in something called
> Second Life. Second Life (www.secondlife.com) is an online 3D
> virtual reality system. Depending on if you are reading Business
> Week, the New York Times or other publications, it is described as a
> chat room, an online social networking environment, a MMORPG (massive
> multiplayer online role playing game) and even the next generation of
> the worldwide web. I first heard about it on CNN when one of the
> anchors talked about it, and I decided to investigate it. Probably
> the best overall independent view of Second Life can be found in the
> October 2006 Wired Magazine article "Wired Travel Guide: Second Life"
> (http://www.wired.com/wired/archive/14.10/sloverview.html)
>
> When I first entered Second Life I was not fully prepared for what I
> was about to experience. Not having ever played video games before,
> this was an experience like no other I had. Without going into the
> personal aspects of my experience, I can only say I was immediately
> overwhelmed at the pace of technology. I immediately understood why
> the AMSAT website wouldn't appeal to a younger demographic - Second
> Life is a place that is virtual, 3D, interactive and has much to
> offer. Universities are building online universities, museums are
> building online museums, and businesses are building online
> businesses. This isn't to say it is not without it's drawbacks - it
> can be disconcerting the first time you go into a store, for example,
> and the clerk behind the counter is a giant panda. It can be
> initially shocking when you see some person who is - well, naked and
> grey - until you realize that the finer points of constitutes their
> avatar (a person if you will) in SL such as hair, clothing, jewelry
> etc. hasn't downloaded into your computer yet. Eventually you get
> used to it and learn how to optimize your video and network settings
> to minimize this.
>
> What is appealing about Second Life is that it has tools for building
> 3D objects, scripting them for simulation, documenting them and
> presenting them. One of the first things I decided to try was to
> build a simple model of OSCAR III - rectangular box, a few solar
> panels and four antennas. Easy enough, however not so easy. There
> are obstacles to overcome, new tools to learn, and a scripting engine
> unique to the environment. However I was successful, and proceeded
> to successfully build models of OSCAR I, 7 and even though the tools
> in the environment have some limitations on small objects, a CubeSat.
>
> Inside Second Life there is an actual online museum for things like
> this called "The International Spaceflight Museum" or ISM for
> short. I have joined the staff of the ISM, where I give tours and
> answer questions for people from all over the world. I did this
> because staff members are allowed to also create exhibits, and my
> goal goal is for AMSAT to have a permanent exhibition there. The
> hope is to have space for representative models of each type of
> satellite including audio and motion, and to have a story board that
> will explain the history of AMSAT and ongoing projects and if
> possible provide a 3D satellite tracking system. I have begun to
> build these, and the ISM has agreed in part to provide space to me to
> build the exhibit, though at some point AMSAT will have to pay a
> small amount (about $50 US) if they want to make it an official
> exhibit and partner with the museum. Other participants in the ISM
> include NASA, NOAA and Scaled Composites. The staff is all volunteer
> and is as diverse as people like myself, people who work for
> sponsoring firms as well as staff and students from universities
> around the world.
>
> To give you some perspective of the potential impact of Second Life
> for AMSAT, Second Life has a population of 3.1 million users, up from
> 125 thousand a year ago. Of those 3.1 million users, over 2 million
> have paid memberships. While there are no hard statistics, the
> demographics of SL is something like 55% in the 18-32 age range, 25%
> in the 32-45 age range. The ISM receives almost 350 new and unique
> (first time) visitors per day from everywhere around the globe.
>
> I thought it might be helpful to show a bit of what SL looks like
> from my perspective - I've posted some graphics at
> http://www.planetemily.com/sl for those of you who might like to
> see. I wish they could give you the full 3D experience - it is
> really wonderful to fly around in a world where pass between actual
> size rockets and other exhibits.
>
> Second Life is not for everyone - quite the contrary. It will
> require a broadband connection, and it will require you to have a
> good CPU and up to date video card. If you decide you want to
> investigate Second Life yourself there is no charge. You just signup
> at http://www.secondlife.com, pick an alias for your avatar (my
> avatar's name is Emileigh Starbrook) and download the software, which
> supports PC, Mac and Linux. Once you are logged on (which is called
> being "in-world") there is an initial training cycle to teach you how
> to walk, fly, pick up objects and will teach you a little about the
> SL culture. If you decide to become a builder, there are online
> classes, tutorials and lectures that will help you learn these skills.
>
> Although a Second Life presence will never replace the AMSAT website,
> I believe it will set the future pace of things we will need to do in
> the future and the way effective outreach will take place. It has
> been exciting for me to explore Second Life and I hope that AMSAT
> will benefit from this soon.
>
> 73,
>
> Emileigh Starbrook, AKA N1DID
>
>
>
>
> ---------------------------------
> N1DID formerly W0EEC - CM87tm
>
> Support Project OSCAR - http://www.projectoscar.net
>
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